Fixed death bugs!
Slimelands » Devlog
Now everything is frozen in place when you actually die! And you can’t move! Because your dead… XD
Files
Slimelands.zip Play in browser
Apr 08, 2021
Construct3 project (NOT EXECUTABLE) 81 kB
Apr 08, 2021
Slimelands
A quick little project I made
Status | In development |
Author | Jme |
Tags | 2D, construct-3, Pixel Art, Roguelike, Singleplayer, Top-Down |
Languages | English |
More posts
- I'm backMay 06, 2021
- Mouse controls! Bugs debugged!Apr 09, 2021
- New Dash mechanic!Apr 09, 2021
- Fixed major bug!Apr 08, 2021
- Keys update!Apr 07, 2021
- Small death update and source code!Apr 07, 2021
- Small QoL updateApr 06, 2021
- New small UI update!Apr 06, 2021
- Better slime pathfinding!Apr 06, 2021
Comments
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Hi. I have played your game. Nice movement. I really liked the default weapon (F)
But I got a bug at. There were no enemies left but the counter still said that there is one left.
And I have some other suggestion. If you are attack an enemy it should be visible that you hit it. You could highlight this with a different enemy color. It gives the player more awareness that his/her actions has an inpact. In short, it creates a better game feel.
Thanks for the suggestion! I will make a small particle explosion to signify that you hit it. And about the bug, unfortunately this is a known bug and I have not found how to fix it. All I know is that it happens when you kill enemies too quickly (like with the special ability taking out a horde), then it happens
Ok! I have fixed the bug! Well, not really, as that was a bug with construct, but I had some code that was something like
If Player.WaveKills >= Spawner.MaxSpawns then NextWave
Then I did some searching and found that you can find the number of instances (in my case, instances of slimes) and use that facepalm so I changed it to something like
If Slime.Count <= 0 NextWave
Anyways, the point is it’s fixed now :D
Ooooh great! :D
Yeah, I can understand this kind of problem. Haha.
Sometimes you just overlook things if you are in the programming flow.
Thanks lol