Better slime pathfinding!
This may be a smaller update, but I bet the evil slimes love this update so much! New pathfinding AI for the slimes! You may think “Oh Jme you already added pathfinding AI to the slimes a couple updates ago” Well yes that is true, but the slimes, if they were touching each other, couldn’t move! And also you would think that slimes could combine into a bigger slime… Well now they can kind of combine and they won’t stop just because they are near other slimes! Yay I removed peer pressure… XD Also new lore in the description of the project :D Now there is a reason for you to ruthlessly massacre all these slimes… Because, now I’ll try not to spoil anything, but the slimes you are killing are fake ones! They are evil! Anyways that’s all I have for now, thanks for reading!
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Slimelands
A quick little project I made
Status | In development |
Author | Jme |
Tags | 2D, construct-3, Pixel Art, Roguelike, Singleplayer, Top-Down |
Languages | English |
More posts
- I'm backMay 06, 2021
- Mouse controls! Bugs debugged!Apr 09, 2021
- New Dash mechanic!Apr 09, 2021
- Fixed major bug!Apr 08, 2021
- Fixed death bugs!Apr 08, 2021
- Keys update!Apr 07, 2021
- Small death update and source code!Apr 07, 2021
- Small QoL updateApr 06, 2021
- New small UI update!Apr 06, 2021
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